...Train related comment goes here.... |
All Sonic Field source code is AGPL 3.0 licensed.
The trick is to write a set of 16 bit samples into a byte array and then 'write' that into an SourceDataLine. The sequence is something like this:
- Get a source line (the default normally).
- Open it.
- Write to it.
- Drain it (wait till it has stopped playing).
- Stop it.
- Close it.
/* For Copyright and License see LICENSE.txt and COPYING.txt in the root directory */ package com.nerdscentral.audio; import javax.sound.sampled.AudioFormat; import javax.sound.sampled.AudioSystem; import javax.sound.sampled.DataLine; import javax.sound.sampled.SourceDataLine; import com.nerdscentral.audio.volume.SF_Normalise; import com.nerdscentral.sfpl.Caster; import com.nerdscentral.sfpl.SFPL_Context; import com.nerdscentral.sfpl.SFPL_Operator; import com.nerdscentral.sfpl.SFPL_RuntimeException; public class SF_Monitor implements SFPL_Operator { private static final long serialVersionUID = 1L; @Override public String Word() { return Messages.getString("SF_Monitor.0"); //$NON-NLS-1$ } @Override public Object Interpret(Object input, SFPL_Context context) throws SFPL_RuntimeException { SFData dataIn = Caster.makeSFData(input).replicate(); SF_Normalise.doNormalisation(dataIn); try { AudioFormat af = new AudioFormat((float) SFConstants.SAMPLE_RATE, 16, 1, true, true); DataLine.Info info = new DataLine.Info(SourceDataLine.class, af); SourceDataLine source = (SourceDataLine) AudioSystem.getLine(info); source.open(af); source.start(); byte[] buf = new byte[dataIn.getLength() * 2]; for (int i = 0; i < buf.length; ++i) { short sample = (short) (dataIn.getSample(i / 2) * 32767.0); buf[i] = (byte) (sample >> 8); buf[++i] = (byte) (sample & 0xFF); } source.write(buf, 0, buf.length); source.drain(); source.stop(); source.close(); return input; } catch (Exception e) { throw new SFPL_RuntimeException(Messages.getString("SF_Monitor.1"), e); //$NON-NLS-1$ } } }
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