Saturday, 11 October 2014

Bringing Flute Pipes To Sonic Field

For this piece I really wanted a very sweet sounding flute pipe:


I found the sound I wanted in the strangest place. Sawtooth waves sound harsh; they can be tamed, but they are never sweet in the way I imagined the flutes to be. Nevertheless, by adding an extra parameter to a simple additive sawtooth generator flutes and strings suddenly appeared! 

In a sawtooth each overtone (harmonic) is scaled down as 1/n where n is the frequency ratio of the overtone. So, the 1st harmonic at 2 times the frequency has 1/2 the volume; the second harmonic at 3 times the frequency is 1/3 the volume. Now, raise that ratio of a power, say 0.5 or 2.0 and so forth. Low powers increase the harmonic content and a string sound appears, how powers decrease it and bright or sweet (even lower content) flutes appear. Here is the code:

def makeSimpleBase(length,frequency,z):
    p=random.random()
    if frequency>4000:
        sig=sf.Mix(
            sf.PhasedSineWave(length,frequency,p),
            sf.NumericVolume(sf.PhasedSineWave(length,frequency*2.0,p),(1.0/2.0)**z),
            sf.NumericVolume(sf.PhasedSineWave(length,frequency*3.0,p),(1.0/3.0)**z),
            sf.NumericVolume(sf.PhasedSineWave(length,frequency*4.0,p),(1.0/4.0)**z),
            sf.NumericVolume(sf.PhasedSineWave(length,frequency*5.0,p),(1.0/5.0)**z),
            sf.NumericVolume(sf.PhasedSineWave(length,frequency*6.0,p),(1.0/6.0)**z),
            sf.NumericVolume(sf.PhasedSineWave(length,frequency*7.0,p),(1.0/7.0)**z),
            sf.NumericVolume(sf.PhasedSineWave(length,frequency*8.0,p),(1.0/8.0)**z)
            )
    else:
        sig=sf.Mix(
            sf.PhasedSineWave(length,frequency,p),
            sf.NumericVolume(sf.PhasedSineWave(length,frequency*2.0,p),(1.0/2.0)**z),
            sf.NumericVolume(sf.PhasedSineWave(length,frequency*3.0,p),(1.0/3.0)**z),
            sf.NumericVolume(sf.PhasedSineWave(length,frequency*4.0,p),(1.0/4.0)**z),
            sf.NumericVolume(sf.PhasedSineWave(length,frequency*5.0,p),(1.0/5.0)**z),
            sf.NumericVolume(sf.PhasedSineWave(length,frequency*6.0,p),(1.0/6.0)**z),
            sf.NumericVolume(sf.PhasedSineWave(length,frequency*7.0,p),(1.0/7.0)**z),
            sf.NumericVolume(sf.PhasedSineWave(length,frequency*8.0,p),(1.0/8.0)**z),
            sf.NumericVolume(sf.PhasedSineWave(length,frequency*9.0,p),(1.0/9.0)**z),
            sf.NumericVolume(sf.PhasedSineWave(length,frequency*10.0,p),(1.0/10.0)**z)
        )
    return sf.FixSize(sig)

def niceSaw(length,frequency):
    return makeSimpleBase(length,frequency,1.0)

def violaBase(length,frequency):
    return makeSimpleBase(length,frequency,0.5)

def sweetFluteBase(length,frequency):
    return makeSimpleBase(length,frequency,8.0)
    
def brightFluteBase(length,frequency):
    return makeSimpleBase(length,frequency,3.5)

def celestFlute(length,freq):
    sig=sf.Mix(
        sf.Pcnt50(sweetFluteBase(length,freq)),
        sf.Pcnt50(sweetFluteBase(length,freq+1.0)),
        sf.Multiply(
            cleanNoise(length,freq*0.5),
            sf.SimpleShape((0,-60),(64,-28),(128,-40),(length,-40))
        )
    )
    return pitchMove(sig)

def sweetFlute(length,freq):
    sig=sf.Mix(
        sweetFluteBase(length,freq),
        sf.Multiply(
            cleanNoise(length,freq*0.5),
            sf.SimpleShape((0,-60),(64,-30),(128,-40),(length,-40))
        )
    )
    sig=sf.FixSize(polish(sig,freq))
    return pitchMove(sig)

def brightFlute(length,freq):
    sig=sf.Mix(
        brightFluteBase(length,freq),
        sf.Multiply(
            cleanNoise(length,freq*0.5),
            sf.SimpleShape((0,-60),(64,-28),(128,-40),(length,-40))
        )
    )
    sig=sf.FixSize(polish(sig,freq))

    return pitchMove(sig)


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